THE IMPACT OF USING DIGITAL EDUCATIONAL GAMES TEACHING HIGH SCHOOL STUDENTS ENGLISH AS A FOREIGN LANGUAGE
Description
This article analyses how digital educational games can enhance teaching English as a foreign language to high school students. Two methods of qualitative research were used observation and informal interviews during specific lessons. A grade 8 class was used during the observation and informal interview lessons. This study was conducted without the student’s prior knowledge of this study. Various games within ‘Wordwall’ were used. Based on the observation during the observational lessons, it was established that these digital educational games should be incorporated into English as a foreign language (EFL) lessons. Changing the games regularly increases the productivity of the students and keeps them engaged. There was increased participation, and a good sense of competitiveness and learning was created whilst having fun.
Keywords: digital educational games, Wordwall, English as a foreign language (EFL), differentiation, critical thinking
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