Published April 24, 2025 | Version v1
Publication Open

GAMIFICATION IN TEACHING VOCABULARY THROUGH SECONDARY SCHOOL STUDENTS

Description

This article explores the use of gamification as a pedagogical tool in teaching vocabulary to secondary school students. It highlights the benefits, challenges, and effectiveness of using game elements such as points, badges, leaderboards, and narrative structures in vocabulary acquisition. Drawing on recent studies and pedagogical frameworks, this paper argues that gamification can significantly enhance student engagement, motivation, and retention of vocabulary when implemented effectively.

Key words: Vocabulary acquisition, game-design elements, motivational psychology, gamification techniques, Points and Rewards

Files

19-24.pdf

Files (346.8 kB)

Name Size Download all
md5:97ed11c321abe6199451068dbd118154
346.8 kB Preview Download