THE ROLE OF GAMIFICATION IN INCREASING STUDENTS’ MOTIVATION TO LEARN ENGLISH
Abstract
Abstract
Motivation is central to successful English language learning because it influences effort, persistence, participation, and willingness to communicate. This thesis examines how gamification can support student motivation through a literature-based analysis of recent research. It argues that selected game elements may increase engagement when they promote competence, autonomy, meaningful progress, and social interaction. However, gamification is not automatically effective. Its value depends on careful alignment with language objectives, learner needs, and balanced classroom implementation.
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