THE ROLE OF GAMIFICATION IN INCREASING STUDENTS’ MOTIVATION TO LEARN ENGLISH

Authors

  • Abduraimova Umida Alisherovna MA in Teaching English to Speakers of Other Languages (TESOL)

Abstract

Abstract

Motivation is central to successful English language learning because it influences effort, persistence, participation, and willingness to communicate. This thesis examines how gamification can support student motivation through a literature-based analysis of recent research. It argues that selected game elements may increase engagement when they promote competence, autonomy, meaningful progress, and social interaction. However, gamification is not automatically effective. Its value depends on careful alignment with language objectives, learner needs, and balanced classroom implementation.

 

References

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Published

2026-10-12

How to Cite

Abduraimova Umida Alisherovna. (2026). THE ROLE OF GAMIFICATION IN INCREASING STUDENTS’ MOTIVATION TO LEARN ENGLISH. ZAMONAVIY TA’LIMDA FAN VA INNOVATSION TADQIQOTLAR, 4(9), 71–76. Retrieved from http://zamtadqiqot.uz/index.php/zt/article/view/2128