THE IMPACT OF USING DIGITAL EDUCATIONAL GAMES TEACHING HIGH SCHOOL STUDENTS ENGLISH AS A FOREIGN LANGUAGE

Authors

  • Lisa-Marie Kotze 1st-year master’s degree student of English Linguistics University of exact and social science School No 170, Yashnobod District, Tashkent International English specialist in public schools

Abstract

This article analyses how digital educational games can enhance teaching English as a foreign language to high school students.  Two methods of qualitative research were used observation and informal interviews during specific lessons.  A grade 8 class was used during the observation and informal interview lessons.  This study was conducted without the student’s prior knowledge of this study.  Various games within ‘Wordwall’ were used.  Based on the observation during the observational lessons, it was established that these digital educational games should be incorporated into English as a foreign language (EFL) lessons.  Changing the games regularly increases the productivity of the students and keeps them engaged.  There was increased participation, and a good sense of competitiveness and learning was created whilst having fun.

 

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Published

2025-02-08